The republia times review
The Republia Times is a simply designed Flash game that showcases the warped nature of media in a dictator-led society.
#The republia times review full
It's a stressful, grim experience full of heart wrenching decisions that show how ethics and morals are often at odds.What if there was no such thing as freedom of the press? What would you do if your family was held hostage by a man called “The Great and Honorable Leader” (a dictator who is anything but), and to keep them alive, you had to spread propaganda as widely as possible? The Republia Times emulates these scenarios - all you need to do is play to find out what happens next. They evaluate peoples' documents, question them, and try to find the evidence needed to justify denial or admittance. To decide who is allowed in, players must build evidential arguments. Papers, PleaseĪ follow-up of sorts to The Republia Times, Papers, Please puts players in the shoes of an immigration officer manning the border of a fictional communist country. And by focusing on editing rather than writing, players see how persuasion takes different forms. Yet it does a fantastic job of communicating the political nature of any given system. It only takes 10 minutes to play and has a super simple concept –- players play the role of an editor in charge of curating a newspaper's front page. The Republia Times might be the most stripped down game on this list, but that doesn't mean it lacks punch. After each case, players get to dig into the case's history, finding out how events actually played out. Like other games on this list, there's a healthy focus on argumentative structure and sound support, but players must align their arguments with the U.S. Players engage in debate-style combat over real Supreme Court cases. Much like Quandary, players must gather, evaluate, and use evidence to sway public opinion to the best position. Citizen Science demonstrates how effective persuasive skills help scientists better inform policy and make positive change in the world. Good argumentation isn't just important to the humanities. Players tackle tough issues, sort fact from opinion, gather support, and try to make the best decision for the community even though there's no clear right or wrong answer. Set on a colony somewhere out in space, Quandary tasks the player with settling disputes and solving problems by building sound arguments for one side or the other.
Best of all, they approach the subject critically, showing the myriad uses for persuasion and how it's always political. The following five games do just that by modeling the work of argumentation.
#The republia times review how to
Sure - games can teach gravity or supply and demand, but can they show us how to build a good argument? These examples are, admittedly, a bit old hat. Similarly, building nations in Civilization exposes players to complex political, social and cultural relationships they can see reflected in global history. When the game's over, it's only natural to draw comparisons between how things move, fall, and interact in the game and physical worlds. Getting good at a game like Portal, for instance, means learning its physics engine.
If there's one thing that games can teach really well, it's systems thinking.